

Added simulated voice events to Max and Mona, the damage sounds are in the game but they all went unused.Cinematics are now instantly skippable, keep any key held down while a level is loading to instantly skip the cutscene before even a single frame is rendered.Bullet Time reload cams are now skippable.Sound effects now take 23 seconds to fade after the player dies.Added twelve new commands for the developer console.(The game normally gives you the "ammo" for Grenades, but doesn't give you the "weapon" Grenade) The Grenade "weapon" is now given as well at the beginning of "Love Hurts".Restored the "tip" sound from MP1, the sound file is in the game with probably higher quality but it went unused.The "GetBeretta", "GetDesertEagle" and "GetIngram" console commands no longer give you the dual versions of the weapons, now you only get the single ones.Restored the unused exclamation mark sign which appears when looking at points of interest, complete with proper position and size ala MP1.Fixed the second nightmare level's skybox, it previously didn't exist, now it's the one used in "There Are No Happy Endings".Fixed the voice events of Vlad's arm-in-cast model variation, they are now correctly the ones used by Vlad's normal model variation.Picking up an Ingram now gives 30 bullets instead of 45. Picking up a Sawed-Off Shotgun now gives 2 bullets instead of 4. Picking up a Striker now gives 5 bullets instead of 15. Picking up a Striker ammo-box now gives 10 bullets instead of 20. Corrected the ammo issues of weapon and ammo-box pickups:.Sounds and ambient tracks are all now perfectly audible, some sounds weren't even audible in the original game! Prepare for the best sound experience ever.Fixed a dialogue trigger left disabled in "Out of the Window", Mona now correctly speaks three dialogues instead of one when reaching the balcony near the condemned building.Completely fixed and heavily improved almost each and every developer console command.Fixed the "Coder" console command, infinite painkillers are now properly given.Corrected all of the HUD, graphic novel and menu sounds, now the way they are played matches MP1.All HUD elements on the bottom-left side are now spacious and the remaining ammo text has been slightly repositioned, they no longer look like they're "morphed" into each other.Fixed "Dead Man Walking", "Jump to Chapter" and "New York Minute" modes' shoddy level initializations, now all levels are loaded the same way the game starts a new game.Fixed a difficulty level bug where you would get awkward amounts of ammo when playing on the "Detective" difficulty level.Shootdodging now really doesn't require any Bullet Time at all, the threshold/requirement value is now set to 0% (it's normally set to 0.01%).Added official Strategy Guide (located in 'ReadMe' folder).
#MAX PAYNE MODS MANUAL#
Added official PC Manual (located in 'ReadMe' folder).

#MAX PAYNE MODS MOD#
Requirements for this mod in order to work properly:Įnjoy! Masks are supported although some may clip due to the mask translations that are based on the character you are playing as. You'll find Max Payne in a completely new category called ''Max Payne'' in your inventory under the Armor tab, you'll see a button called ''Customize Armor'' under the detection risk.
#MAX PAYNE MODS ARCHIVE#
Installation: Drop the folder from the archive to your mod_overrides folder, example:Ĭ:\Program Files (x86)\Steam\steamapps\common\PAYDAY 2\assets\mod_overrides You don't require any form of a DLC to use these, it's FREE. Mod itself is optimized and should work fine on low end pcs.īuy Max Payne, seriously it's a great classic and a thirdperson noir/action game.Īnd no. This mod brings the legendary Sam Lake Max Payne to PAYDAY, with the best look as possible it was during the mod production, featuring the best viewmodel of all time.
